Why MPP?
- Specialise in technical theatre and live events — from stagecraft and stage management to projection mapping — to produce creative works for stage, events, and immersive experiences.
- Gain hands-on experience in lighting, sound, post-production, and motion graphics across live shows, exhibitions, and events.
- Be industry-ready with future-facing skills in event technology, content creation, and production management.
- Train with the latest tools at M:idea Playground, our on-campus immersive learning space for hybrid and live event productions.
About MPP
You will start by mastering the fundamentals of post-production, including motion graphics, audio and video
editing, as well as studio multi-camera production.
Additionally, you will develop storytelling techniques,
explore design principles, and sharpen your skills in
immersive content development.
Our partnership with The Star Performing Arts Centre
gives you access to a large-scale technical theatre,
where you will learn to seamlessly blend technology
and art with lighting, sound, props, and costumes for
live events. You will also gain hands-on experience
with projection technologies, and bring your work
to life on stage and in immersive environments. This
comprehensive training will prepare you for the highly
sought-after role of a creative technologist.
For your capstone project, you will work on projection
mapping, live stage and virtual production projects
sponsored by the biggest names in the industry such
as AUX Media Group, Pixotope, Marina Bay Sands,
and National Heritage Board. Furthermore, you will
deepen your skills, build an outstanding portfolio, and
expand your professional network during your 4-month
internship.
Inspiring Portfolio
Stories Come Alive in Live Performance
In 2022, MPP final-year students collaborated with the P7:1SMA dance company and local Malay spoken word artist Asnida Daud to present a live performance showcase to more than 80 guests. Titled “Lautan,” which means “ocean” in the Malay language, the performance fused dramatic dreamscapes created by projection mapping techniques with dance and poetry to celebrate the history of Singapore’s Indigenous Orang Laut community.
As part of the Graduation Showcase 2025, MPP students produced a short theatre piece titled “It’s Hamlet Lah!” that adapted the famous Shakespearean play to a local context. Under the guidance of lighting designer Emanorwatty Saleh, the student conceptualised the scenic design and technically set up the show in all aspects, including set building, costume making, lighting, and sound support during the production.
Further Studies
You enjoy generous advanced standing for some degree programmes at local or overseas universities. For example, the Queensland University of Technology offers FMS graduates 18-month advanced standing for its Bachelor of Fine Arts programme. With your diploma, you may also apply for many programmes in the local universities.
Careers
With the increasing demand for multi-skilled visual effects producers, you will be able to find employment in the media post-production, live stage show, Meetings, Incentives, Conferences and Exhibitions (MICE), as well as Arts and Entertainment industries. These roles include:
- 2D/3D Artist
- Assistant Designer
- Assistant Producer
- Events Crew
- Floor Manager
- Junior Animator
- Junior Graphics Designer
- Lighting Designer
- Motion Graphics Artist
- Post-Production Assistant
- Production Assistant
- Stage Crew Technician
- Sound Designer
- Sound Editor
- Sound Recordist
- Video Editor
- Vision Mixer
- Brain Bar (Unreal Artists)
- Virtual Production Supervisor
Entry Requirements
AGGREGATE TYPE ELR2B2-A
To be eligible for consideration, candidates must have the following GCE ‘O’ Level examination (or equivalent) results.
| Subject | 'O' Level Grade |
|---|---|
| English Language | 1-6 |
| Additional Mathematics/Mathematics | 1-7 |
| Any one of the 1st group of Relevant Subjects for the ELR2B2-A Aggregate Type | 1-6 |
Applicants must also fulfil the aggregate computation requirements for the ELR2B2-A Aggregate Type ( English Language, 2 relevant subjects and 2 other best subjects) listed at www.np.edu.sg/docs/ELR2B2.pdf.
For students with other qualifications, please refer to the NP website for the entry requirements and admissions exercise period.
Candidates with colour vision deficiency, severe vision deficiency or hearing deficiency may encounter difficulties meeting the course requirements and expectations.What You Will Learn
Introduction to Film & Media (4 Credit Units)
This module examines multi-platform content and the digital platforms and technologies by which the content is delivered (virtual conferences, streaming, blogs, social media, online videos, immersive experiences). Students will appreciate and analyse a variety of media with different perspectives based on multiple platforms to reach an audience. By the end of the module, students will become more literate “producers” and critics of multi-platform media today.
Storytelling Techniques (3 Credit Units)
This module scaffolds and synthesises storytelling, functional writing, and research techniques, to create engaging multi-platform content. Through the module, students will be taught the tools to effectively ideate compelling story and content ideas and efficiently craft considered and professional written treatments and proposals, with which to present their content and engage audiences across media platforms.
Filmmaking (4 Credit Units)
This foundation module introduces students to the principles and practices of filmmaking. Through hands-on training, students will engage in pre-production planning, single-camera cinematography, location lighting, grip work, sound recording, and non-linear editing. Emphasis is placed on visual storytelling and the integration of sound and image to create coherent and engaging screen content. By the end of the module, students will have developed both technical competence and creative awareness in the craft of filmmaking.
Live Performances & Events (4 Credit Units)
This module introduces students to a variety of live performance and event formats, including theatre, concerts, conferences, and immersive experiential exhibitions. It offers a fundamental understanding of the production process, examining key roles, workflows, and planning considerations involved in staging live events. Students will gain knowledge through observation, case studies, and practical activities.
Integrated Marketing Communications (4 Credit Units)
This module introduces students to the basic principles and concepts of marketing communications, with an emphasis on promotion in marketing. Students will learn about marketing and how its promotional elements must be integrated to communicate effectively. Students will apply basic skills in research and market analysis to plan and develop a marketing communications campaign.
Career & Professional Preparation I (1 Credit Units)
This module gives students a foundational introduction to their three-year diploma course curriculum and how it prepares them for industry. Through guided reflection of their personal characteristics and the development of an overall game plan for their education and career goals, students will be better prepared for their future careers.
Health & Wellness^ (1 Credit Unit)
This is a Level 1 Core module for all Year 1 students. The module will introduce students to the importance of maintaining both physical and mental health through the knowledge and monitoring of health indicators, and application through appropriate exercises. The aim of the module is to empower students with basic knowledge and skills to be independent and responsible in maintaining overall personal health.
English Language Express^* (Credit Units - NA)
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
^* For selected students only.
Stage Management (4 Credit Units)
This module introduces students to stage management responsibilities across different performance environments. Focus is on venue preparation, rehearsal planning and scheduling, managing rehearsals, and show operations such as backstage crew management and basic show calling. Students will learn to oversee production workflows, including backstage logistics, cast/crew calls, prompt scripts, and other relevant paperwork in the prompt book.
Stagecraft (4 Credit Units)
Students learn the key stage system components and technical infrastructure that support live performances and events. Through basic practical experience with equipment used in stage operations, they will acquire foundational knowledge in rigging, staging, and mechanical systems. The focus is on safety practices and working collaboratively within production environments.
Video Editing (4 Credit Units)
This introductory module equips students with core skills in non-linear editing, while introducing key aspects of post-production such as colour correction and workflows, supported by practical exercises and critical reflection.
Audio Production 1 (3 Credit Units)
This module introduces students to the fundamentals of sound recording and audio production. Students will gain practical experience using Adobe Audition to edit and mix audio. By the end of the module, students will have the skills to produce and record content for shows and live events, such as podcasts.
Multicam & Livestream for Events (4 Credit Units)
Students will acquire multi-camera production skills and apply them to various locations and venues. They will also learn about different forms of location multi-camera livestreaming, which is a rapidly expanding broadcast platform, and understand how live events utilise live streaming to engage their audiences.
Confident Communication: Find Your Voice (VOICE)^ (3 Credit Units)
The VOICE module aims to empower students to become thoughtful and confident communicators able to tailor a message to suit audience, purpose and context. Students will learn how to use storytelling structures and techniques, persuasive strategies and effective visuals to connect meaningfully with their audience. Through a personalised growth plan, the module encourages students to reflect, set goals and take ownership of their growth and development as communicators. The module employs engaging teaching strategies such as games, thinking routines, masterclasses and workshops, and a celebratory showcase festival at the end to make learning fun and exciting.
Innovation Made Possible^ (3 Credit Units)
Underpinned by the Design Thinking framework, Innovation Made Possible aims to build creative confidence in you. The module will sensitise you to the process of user-centric problem solving and allow you to discover and hone your innate ability to think creatively, come up with innovations to tackle problems and explore new ideas for your studies and beyond.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
Production Management (4 Credit Units)
This module provides students with practical skills in planning, budgeting, and executing live productions across various performance and event settings. Students will learn to manage production schedules, coordinate technical and creative teams, and allocate resources effectively. Emphasis is placed on using digital tools for scheduling and budgeting, as well as producing rapid-turnaround content to promote, support, and document live events.
This module enables students to learn the technical and creative aspects of stage lighting. Topics include basic design, colour theory, types of lighting instruments, power distribution, control, safety, proper hanging, connection, focus, and instrument control. Upon completing this module, students can draft basic lighting plans, install lighting for shows, explain colour theory, integrate lighting control instrumentation, and set up various motion lighting instruments.
Drafting for Theatre (3 Credit Units)
Students learn the basics of technical drawing and digital drafting techniques in theatre and live event production. Through practical work with AutoCAD, they will create standard plans and design documents such as ground plans, sections, set elevations, and lighting plans. Emphasis is placed on precision, clarity, and understanding design briefs to produce relevant technical drawings.
Motion & Computer Graphics (5 Credit Units)
Motion & Computer Graphics prepares students to design and deliver projection-ready video for live screens. Building on basic editing, students use AI/stock assets to assemble, composite, and animate titles, textures, and loops; develop audio-driven pacing; and apply pixel mapping, aspect ratios, colour management, and codec delivery. The workflow includes a small-scale projection prototype and then a Media Playground deployment.
Career & Professional Preparation II (2 Credit Units)
This second-year module is designed to equip students with the necessary skills to seek and secure work, as well as communicate their personal brand. The module will help students better understand their course-related media sectors and equip them with the necessary skills – written, verbal and presentation – to market themselves effectively when pursuing a career in the media industry.
World Issues: A Singapore Perspective^ (2 Credit Units)
This module will expose you to a wide range of global issues viewed and discussed in the context of Singapore as a nation state. You will be guided to critically examine current affairs from various perspectives and develop an appreciation of the dynamism behind real world problems and possible solutions. The intent of this module is to develop thinking students with well-considered perspectives who are able to articulate reasonable opinions, make thoughtful decisions and informed choices as active citizens in society. You will also be exposed to a multidisciplinary approach in the mitigation of global challenges and thus be adequately prepared to handle the Year 3 interdisciplinary project – Project ID.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
Projection Mapping 1 (4 Credit Units)
This module introduces students to foundational principles of projection mapping and display technologies used in live performances and events. Students will examine the characteristics, capabilities, and limitations of systems such as LED panels and projectors. They will also develop the technical skills to adapt and optimise content for multi-panel configurations and multi-platform delivery. Emphasis is placed on spatial planning, media formatting, and creative adaptation for immersive audience experiences.
Audio Production 2 (4 Credit Units)
Students will learn how to produce and execute all aspects of audio for basic performance set-up, including synchronisation, sound cues, and voice reinforcement. They will also learn about working with various departments, such as costume, props, set design, and lighting, to achieve a successful performance.
Live Sound (4 Credit Units)
This hands-on module teaches students the concepts and technical skills required for live event sound reinforcement. Topics include the operation of a basic sound system using interconnected components such as consoles, amplifiers, speakers, processors and microphones. Upon completion of this module, students will be able to apply the concepts of live sound reinforcement to set up and operate a small to medium-scale sound system for a live event, and to customise a recording set-up based on the ambience and multimedia requirements.
Experience Design for Events (5 Credit Units)
This module equips students with the creative and technical skills to design meaningful audience experiences across live, digital, and hybrid event formats. By applying visual aesthetics, spatial storytelling, branding, and user experience principles, students will conceptualise and prototype environments that enhance engagement, emotional connection, and brand impact through human-centred event design practices.
Career & Professional Preparation II (2 Credit Units)
This second-year module is designed to equip students with the necessary skills to seek and secure work, as well as communicate their personal brand. The module will help students better understand their course-related media sectors and equip them with the necessary skills – written, verbal and presentation – to market themselves effectively when pursuing a career in the media industry.
Students enhance their skills in advanced projection mapping by designing, programming, and executing large-scale installations in real-world environments using media servers. Working alongside industry partners, they apply spatial media techniques and projection workflows to transform unusual surfaces and venues, addressing challenges in content alignment, mapping accuracy, and creative storytelling at a professional level.
Capstone Project (10 Credit Units)
Using the conceptual and applied knowledge learnt in Year 1 and 2, students hone and integrate their skills through managing and operating the school’s flagship business units, working with external clients on real-time projects, working on their own projects in various disciplines and across disciplines or carrying out freelance engagements. All projects will provide students with hands-on experience in incorporating various skills, platforms and mechanisms to achieve the desired impact in the marketplace.
Industry Immersion Programme I (10 Credit Units)
Students who prefer more working experience can opt for this programme, allowing them to work for one year with our partner organisations such as Mediacorp, SPH Media, Mothership and The Smart Local.
Project ID: Connecting The Dots^ (4 Credit Units)
Project ID aims to prepare you for an increasingly globalised and interconnected world where problems are multi- faceted and require interdisciplinary research and collaboration to solve. Using a project-based learning approach, you will have the opportunity to work in a multi-disciplinary team with students from across the polytechnic to investigate and propose comprehensive recommendations for a pressing real-world problem affecting Singapore. You will be guided to step out of your disciplinary silos and effectively communicate and collaborate with peers from different backgrounds. Ultimately, the module seeks to develop independent learning skills and the ability to synthesize diverse strands of knowledge to solve a complex problem, while impressing on you the importance of being a responsible global citizen.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
Internship (Local/Overseas) (16 Credit Units)
Students will be placed on an internship with companies and agencies matching their abilities and interests. The internship gives students opportunities to apply their acquired knowledge and skills to the work environment. Students gain valuable work experience and exposure to the rigour, demands and excitement of the media industry, enabling them to adapt effectively to future employment. Many of our students are offered employment by these same companies.
Industry Immersion Programme II (16 Credit Units)
Students who prefer more working experience can opt for this programme, allowing them to work for one year with our partner organisations such as Mediacorp, SPH Media, Mothership and The Smart Local.