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​​Course Overview​

Augmented, virtual and mixed realities (AR/VR/MR) – these are just some technologies that enable the creation of engaging content to transport users to other worlds beyond the confines of their flat screens. Sounds exciting? Learn how to create experiences with this exciting form of media and contribute to the way we communicate, work and play in the future through the Diploma in Immersive Media (IM)!

You will be equipped with the technical and creative skills needed for the cutting-edge field of immersive media, and learn how to bridge design and technology, creating interactive digital products with good user experience and user interfaces (UX/UI).

In your first year, you will receive rigorous training in design and programming through modules such as Design Principles, Applied Design and Interactive Development. In addition, you will learn how to create an enjoyable game with gamification concepts and rules.

In your second year, you will learn to design interactive 3D experiences and user-centric digital products. You will get an introduction to the real-time environment design workflow, designing media content and applications for various platforms and dynamic applications.

In your final year, you will broaden your knowledge in designing for social media as well as games to effect change. You will work on a capstone project that will consolidate the skills you have learnt throughout the course. You will also be able to choose from a variety of electives offered by NP’s School of InfoComm Technology.​

Curious about why I chose IM​? Watch t​his!


What You'll Learn

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Year 1

  • 3D Fundamentals

    (4 Credit Units)

    This module introduces students to basic digital 3D production workflow to create assets for interactive projects. Students will practice basic modelling, UV unwrapping, digital sculpting, high-poly detail onto low-poly mapping, texturing, rigging, animation, real-time lighting and rendering. Students will learn to produce hard-surface virtual objects for real-time engine.

  • Applied Design

    (4 Credit Units)

    This module introduces students to design application through digital props and environment concept illustration. Students will practice perspective drawing, constructive drawing, color rendering, and compositional design. Students will learn to produce visual plans essential in real-time immersive production workflow.

  • Interactive Development

    (4 Credit Units)

    This module widens students’ programming knowledge by covering programming concepts through the creation of interactive media applications. Students refine their knowledge of programming by decomposing their programs into classes and objects. Students learn to understand, design and build modern interfaces, moving on to create interactive elements. The focus of this module is to incorporate interaction design and methodology to build interactive applications around it.

  • Gamification Concepts

    (4 Credit Units)

    This module studies the game mechanics – the rules intended to produce an enjoyable gameplay and introduces the principles and methodologies behind the rules and play of games. Once students have mastered the basics of game- design elements and game principles, they will learn to apply them in nongame contexts to improve user engagement, organizational productivity and learning.

  • Production Management

    (2 Credit Units)

    This module introduces the interactive digital media and game industry, the production pipeline, and various professional roles and career paths, and exposes students to various document required in the production of interactive experience & games. It examines the roles of different participants in the development process and how the technical development and the artistic development proceed in tandem.

  • Communication Essentials^

    (3 Credit Units)
^ Interdisciplinary Studies (IS) modules account for 13 credit units of the diploma curriculum. They include modules in communication, innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. IS aims to develop students to be agile and self-directed learners, ready for the future workplace.

For more details on Interdisciplinary Studies (IS) electives
Click Here >

Year 2

  • 3D Environments

    (4 Credit Units)

    This module introduces students to advanced real-time environment design workflow. Students will practice modular organic 3D asset production workflow integrating basic real-time tech art, effects, lighting, and post processing with focus on exterior spatial layout design for immersive media.

  • Developing Dynamic Applications

    (4 Credit Units)

    This module aims to broaden students’ skillsets by introducing server-side development to create a digital product. It covers various client-server architectural concepts that involve rich client, application server and database. Students will hone their programming skills by learning server-side programming, object-oriented programming, database design and development. In addition, students will experience the development production process and workflow.

  • Experiential Design

    (4 Credit Units)

    This module exposes and introduce students to designing media content and applications for various platforms. It covers the concept of designing extended reality (XR) products with heavy emphasis on the User Experience (UX) for the respective platforms. Students will be tested on their observational, research and problem-solving skills to seek out current/future technological advancements, and to come up with proposals and prototypes for actual implementation.

  • Immersive Technology Development

    (4 Credit Units)

    This module provides an overview of emerging technologies with emphasis in interactive and immersive technologies, and the impact they have on the users. It is designed to help students keep abreast of the latest immersive experiences or technology developments to stay current and relevant in the fast-moving industry. To achieve this objective, the syllabus for this module will be guided by technology research and feedback from industry partners, and both seminar- style and hands-on workshop teaching approaches may be adopted depending on the nature of the topic covered.

  • Elective 1

    (4 Credit Units)

    See Year 3 for elective modules.

Year 3

  • 6-Month Internship/Project

    This module provides students with the opportunity to apply the knowledge and skills gained to develop an IT solution to solve a practical problem. Students may undertake an in-house industry-driven project, a Technopreneurship Enterprise project or a real-life IT project in a local or overseas organisation. These projects may include problem definition, requirements analysis, design, development and testing, delivery and presentation of the solution.

    Through the project, students will learn to appreciate the finer points of project planning and control issues relating to IT project development.

Career Options & Further Studies

With our course skills mapped to the Skills Framework for both ICT and Media sectors, you can look forward to careers such as UI/UX designer, 3D artist, junior designer or applications developer. Your broad-based skills also enable you to work as a game designer, level designer, game interface designer, visual designer, web designer, multimedia designer, quality assurance tester or producer.

You may receive advanced standing when you apply for related degree programmes at universities both locally and abroad in Australia, the United Kingdom and the United States.​

Hear From Our ​Students And Alumni

Entry Requirements



Candidates must have the following GCE 'O' Level examination (or equivalent) results.

  • English Language

    1 - 7
  • Mathematics (Elementary/Additional)

    1 - 6
  • Any two other subjects

    1 - 6

You must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-C Aggregate Type.

ELR2B2-C Aggregate Type List >

Candidates with hearing deficiency or severe vision deficiency should not apply for the course. Those with colour vision deficiency may be considered, subject to an in-house test.

Students are required to own a MacBook or Windows notebook and purchase art materials.


Find out more on entry requirements and admissions exercise periods for qualifications such as N(A)-Level, A-Level, ITE, IP, IB and more.

Click Here >

Application Information

  • Range of Net ELR2B2 for 2021 JAE

    8 to 15​
  • Planned Intake (2021)



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