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The only poly diploma that covers projection mapping and post-production techniques to produce creative work for media and mega shows, and gives you in-demand skills sets
Be future-ready with digital competencies derived from our industry-relevant training in the latest technology, digital tools and industry trends
Gain real-world experience with opportunities to work on mega live or virtual shows and
internships at post-production houses
Receive module exemptions from local or overseas universities, including a generous 18-month advanced standing for QUT’s Bachelor of Fine Arts programme
This module provides introductory knowledge in the area of post-production as well as hands-on editing experience. Students will learn the finer details of editing for a narrative-driven project. Through exercises and reflection, they will have many opportunities to become familiar with the various concepts of editing.
This module focuses on how students can create meaning through stories that reflect their own lives and imagination. Using a three-act dramatic structure, students develop compelling short story ideas with the basic storytelling tools of observation, memory and experience, preparing them for content creation in visual storytelling medium.
This module is an introduction to single-camera film-style video production with an aim to provide students a basic theoretical and practical introduction to video production equipment. Through projects under our Service Learning Framework, production techniques, aesthetics, planning and organising the video production are put into practice.
This module aims to develop an awareness of design principles for the purpose of visual communication. Students will be introduced to graphic design concepts, colour theory, typography and layout techniques for print media such as pamphlets and posters. The skills and knowledge acquired provide the support and practical applications to subsequent modules in the course.
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
Students are taught the knowledge and skills from analogue to digital audio production here. They will learn the basic principles and technical concepts of sound production and technology. Foundational production skills developed in recording, overdubbing, processing and mixing can be applied to produce audio for video, television, film, radio and music products.
This module introduces students to the production workflow for location and venue setup, focusing on a range of activities from liaison with other vendors to scheduling of rehearsals, performance as well as post-event activities such as crowd control and environmental logistics.
This module is designed to introduce students to motion graphics in digital media and understand workflow to apply skills for broadcast project. Students will be equipped with skills in media design such as visual design in motion, computer generated graphics and video production. Project-based practice is planned to design project and create commercial video and infotainment product.
Students are introduced to multi-camera studio production techniques and technical operations. Topics include TV studio camera operation and setup, studio lighting, audio and sound control, the character generator, teleprompting, vision mixing, digital effects and production roles. The module is designed to help students acquire the basic knowledge and skills to fill various studio positions competently. There is a focus on developing creativity and continuity in planning and executing live studio-based television programmes.
This module gives students a foundational introduction to their three-year diploma course curriculum and prepares them for the industry. Through guided reflection of their personal characteristics and the development of an overall game plan for their education and career goals, students will be better prepared for their future careers.
Students conduct research to understand the concept and obtain ideas and visual references to create simple 3D models for the environment, inanimate objects and characters. They also learn to refine 3D models iteratively to achieve the artistic vision and production requirements.
Students will learn the various sound recording set-up and manage the operations during recording, balancing the levels of combined sound elements to create engaging audio mixes for production. Customising the set-up as required and applying sound processing techniques to achieve various dynamic ranges.
This module helps to equip students with skills necessary to seek and secure work. They will also be equipped to communicate their personal brand in a positive way. As students sharpen their communication skills, they will also learn how to market themselves effectively.
This module enables students to learn the technical and creative aspects of stage lighting. Topics include basic design, colour and exposure theory, types of lighting instruments, power distribution, control, safety, proper hanging, connection, focus, and control of instruments. Upon completion of this module, students will be able to perform creative lighting layout, install concert lighting, explain colour theory, integrate lighting control instrumentation, and set up a variety of motion lighting instruments.
This hands-on module teaches students the concepts and technical skills required for live event sound reinforcement. Topics include the operation of a basic sound system using interconnected components such as consoles, amplifiers, speakers, processors and microphones. Upon completion of this module, students will be able to apply the concepts of live sound reinforcement to set up and operate a small to medium-scale sound system for a live event, and to customise a recording set-up based on the ambience and multimedia requirements.
Students will learn the basic knowledge and skills needed for capturing good sound on location in support of sound design. They will also learn the different techniques employed by professional sound recordists and discover how location sound can be enhanced in audio post-production via sound design. With an introduction to ProTools, students will be able to produce basic sound tracks for short films through location sound recording, sound design, editing and mixing.
Students are introduced to creating digital media for various platforms such as projection, AR & VR. Students will build on their knowledge of motion graphics & 3D skillsets to produce compelling visuals and animate to audio tracks for projection, create meaningful contextual AR content and be exposed to VR environment creation.
Students build on the multi-camera studio production skills and bring this set of skills to locations and venues. They will be exposed to various forms of location multi-camera setup and edit multi-stream content to produce trailers and highlights of events.
In this module, students learn the characteristics of various projections technology from LED panel to laser projector, appreciating the technology and its limitation. They also learn to convert traditional content for multi-panel display as well as multi-platform delivery such as concurrent live streaming, digital recording and projection.
From building knowledge in basic non-linear video editing to more advanced post-production skills such as colour correction, online and offline workflow, this module will provide students with a thorough education in editing skills and post-production - with every student working on their own post-production system.
Using the conceptual and applied knowledge learnt in Year 1 and 2, students hone and integrate their skills through managing and operating business units, working with external clients on real-time projects, working on their own projects in various disciplines and across disciplines or carrying out freelance engagements. All projects will provide students with hands-on experience in incorporating various skills, platforms and mechanisms to achieve the desired impact in the marketplace.
This module introduces students to the key aspects of managing a media business, including understanding concepts such as ROI, and profit and loss statements. Students will learn the skillsets of a successful media entrepreneur such as opportunity recognition, market sizing and product market fit, pivoting and innovation, HR skills and ethics in business. Students will also be introduced to the gig economy and the business of freelancing and to skills such as contract negotiation, employment rights and invoicing practices.
Students will be placed on an internship with companies and agencies matching their abilities and interests. The internship gives students opportunities to apply their acquired knowledge and skills to the work environment. Students gain valuable work experience and exposure to the rigour, demands and excitement of the media industry, enabling them to adapt effectively to future employment. Many of our students are offered employment by these same companies.
With the increasing demand for multi-skilled visual effects producers, you will be able to find employment in the media post-production, live stage show, Meetings, Incentives, Conferences and Exhibitions (MICE), as well as Arts and Entertainment industries. These roles can include assistant designer, 2D/3D artist, junior animator, motion graphics artist, camera operator and events crew. You enjoy generous advanced standing for some degree programmes at local or overseas universities. For example, the Queensland University of Technology offers FMS graduates 18-month advanced standing for its Bachelor of Fine Arts programme. With your diploma, you may also apply for many programmes in the local universities.
Seeing is believing. Nothing captures attention more effectively than beautiful visuals. To create a dynamic multi-sensory experience, it is important to integrate the use of technology, such as projection mapping techniques and holographic projections, as well as engaging storytelling techniques and dynamic visuals. The course will equip you, the next generation of media technologists, to develop new experiences that transcend time and space. The possibilities are endless!
To be eligible for consideration, candidates must have the following GCE 'O' Level examination (or equivalent) results.
You must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-D Aggregate Type.
Candidates with hearing deficiency or severe vision deficiency should not apply for the course. Those with colour vision deficiency may be considered, subject to passing an in-house test.
Find out more on entry requirements and admissions exercise periods for qualifications such as N(A)-Level, A-Level, ITE, IP, IB and more.
Working adults applying for EAE can view what constitutes as relevant work experience for each course