WHAT THE COURSE IS ABOUT
YEAR 1 MODULES
This module aims to develop the abilities of the students in the design principle and fundamental elements and processes of organising, displaying, and communicating ideas and information creativity to the minds of the intended audience through two-dimensional form, three-dimensional form, colour structure, and composition.
This module builds upon knowledge and skills gained in Drawing Foundation. Students are introduced to permanent mediums like ink, markers and various techniques. These mediums are required in the production of both observational and ideation works while simultaneously, strengthening confidence in visualising ideas. In the second term, students are required to apply their knowledge and skills gained in the first term into digital works. Basic digital techniques and workflow used in the industry will be introduced at this stage.
This module aims to widen students' programming knowledge by covering programming concepts through the creation of interactive media applications. Students refine their knowledge of programming by decomposing their programs into classess and objects. The focus of this module is to develop data structures and design algorithms to handle programming tasks.
This module aims to develop students' ability to perceive, design and construct objects in three-dimensional space. Additionally, students will be trained to interpret and translate two-dimensional form into three-dimensional volume, mass, space, and structure. It introduces the basic elements, principles, materials and methodologies of three-dimensional design. Working with both physical medium and digital tools, students will be trained in the use of materials, physical components, application of digital design and visualisation tools, and communicate their ideas and solutions through physical mock-ups and prototyping.
This module focuses on the core fundamentals of creating modern-day, accessible websites not only for mainstream audience, but also accessible to individuals with disabilities. Students learn the fundamentals of web design production and author cross-platform websites for multi-devices based on sound design principles. Students get to learn and understand modern web layout principles in their development work and gradually moving on to create animated interactive elements to keep up with evolving design trends.
This module aims to introduce and equip students with basic skills in using 3D application to create assets for interactive projects. Students will be trained in the usage of basic tools and apply appropriate methods to create 3D assets that are essential in digital content creation. Students will also be trained to apply appropriate workflows that are also utilised in the industry.
YEAR 2 MODULES
This module will leverage knowledge and skills students gained from earlier art modules, while exploring contemporary visual design styles in their ideation works. Students will also be trained in design and production techniques using raster, vector and 3D applications.
This module gives a course-based experience in which students can engage with the local community and industry. This includes participation in community service events or in Service-Learning projects that leverage students' discipline knowledge and skills to meet identified needs. Through iterative and guided reflection on the service experience, students gain a broader appreciation of their discipline and an enhanced sense of personal voice, empathy and civic responsibility. Industry talks and seminars are organised to keep students up-to-date on emerging trends so as to build up their interpersonal, team and networking skills with the community and industry.
This module aims to expose and introduce students to designing media content and applications for various digital platforms. It covers the concept of designing a product or installation for an immersive experience such as virtual reality/augmented reality technology. Students will be tested on their observational and research skills to seek out current/future technological advancements, and to come up with proposals and prototypes for actual implementation.
This module continues to develop students' ability to design and author highly interactive experience applications. The programming focuses on interactivity authoring through the eyes of designers for animation, visual effects, multimedia and games. It covers advanced authoring, digital storytelling techniques, user experience design, and project management techniques. Additionally, students will pick up a game engine and create prototypes for games and interactive projects.
YEAR 3 MODULES
This module introduces the interactive digital media and game industry, the production pipeline, and various professional roles and career paths, and exposes students to various document required in the production of interactive experience and games. It examines the roles of different participants in the development process and how the technical development and the artistic development proceed in tandem.
This module introduces students to creative sections in advertorial, communications and media. Students broaden their knowledge in designing for various aspects of visual communications. Students apply creative thinking skills and expand their creative mindsets through questioning and reasoning data.
This module provides a stepping stone to the students in their IDM career. Students are given an insight into the IDM industries and are kept abreast of the updates and the necessary skill sets required in their career path. They also have the opportunity to be exposed to the various institutes of higher learning to further enhance their skill sets.
In this module, students are required to complete a substantial project that is the culmination of their education in the School of InfoComm Technology. The project can be a real-world problem proposed by a client, or it can be proposed by students in pursuit of their personal interests.
Game Design Specialisation
In this module, students will build upon skills and knowledge attained in 3D fundamental modules into the creation of digital environments for real-time applications. Environment lighting concepts will be covered to equip students with the ability to create realistic as well as surreal environments. Effective concepts and workflows will be covered in this module in order to facilitate level design processes.
This module aims to equip students with the capability to create a range of effects for a variety of needs in game development. As part of effects design, students will be introduced to concepts in motion design as well as principles and methods of visual representations that are readily understandable, perceived and aesthetically pleasing.
Interactive Media Specialisation